The Order of the Shaterred Throne

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Since Loot was founded in 2020, our goal has been to make high-quality and super-realistic models, which allowed us to become the biggest company in the 3D printable miniature market.

And we admit: it’s been a blast. However, it’s easy to understand why a team of almost 100 very talented people, truly addicted to creativity, would always want more.

We work hard every day to deliver the most iconic models you’ve ever seen, but at night, we dream about designing our own ecosystem.

For a long time, we’ve been following big decisions made by key tabletop gaming companies, and we’ve realized that, for them, players were not always a priority. That’s not who we are or who we want to be.

We believe that gaming products should be focused on you, the ones who actually inspired the game creation itself. And because of that, we want to deliver so much more than just minis.

With that in mind, in early 2022, like it was fate itself, we started this project, prioritizing players and with the purpose of developing an original miniature and card game, with its own unique lore and universe.

And when we say unique, we mean it. We are truly investing everything we’ve got in this, willing to take the next step to create something entirely new, like you’ve never seen before. A real game changer.

So far, we are very proud of what we’ve achieved, and we want to share with you, at first-hand, more details about this treasure we have built.

First, let’s talk about the three main pillars on which we’ve based our entire project.

Immersion

We believe an immersive fantasy world is powered by two essential parts: art and lore.

Art has always been one of our greatest strengths. Over the past years, our team of top tier artists designed over 2,000 highly realistic miniatures that amazed our audience and became a part of many RPG campaigns around the world.

Lore, on the other hand, was always present, but we’ve never dedicated enough time to make it high quality global-level. For this project, we intend to change that.

“I love printing and painting fantasy miniatures. I own several hundred board games. I’ve played close to 300h of tabletop simulators. I grew up playing the first edition of Magic The Gathering. Lots of DnD etc. This game provided me with a little bit of a taste of all those things. It was a great balance of strategy, competitiveness, fantasy themes, and great artwork, similar to Magic the Gathering. I felt like the cards somewhat came to life by pairing a game with physical miniatures to a card with spells and abilities. It was a lot of fun to play. It offered a lot of replayability, collectibility and strategy.”

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