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Why Develop a Tabletop Game?

WHY DID WE DECIDE TO CREATE THIS PROJECT?

In a straightforward answer to this question, we believe that we have what it takes to transform the tabletop game scenery in the same way our company did with the 3D printable miniature market.

That’s why nearly two years ago, we started our first game project. But we decided that we would only present our creations to the world when they reached the high-quality level you are used to with Loot Studios’ products.

So keep on reading to find out how Relics Untold came to be!

The Beginning

Since Loot Studios was founded in 2020, our goal has been to make high-quality and super-realistic models, which allowed us to become the largest company of original 3D printable miniatures.

And we admit: it’s been a blast. However, it’s easy to understand why a team of almost 100 very talented people, truly addicted to creativity, would always want more.

We work hard every day to deliver the most iconic models you’ve ever seen, but at night, we dream about designing our own ecosystem.

For a long time, we’ve been following big decisions made by key tabletop gaming companies, and we’ve realized that, for them, players were not always a priority. That’s not who we are or who we want to be.

We believe that gaming products should be focused on you, the ones who actually inspired the game creation itself. And because of that, we want to deliver so much more than just minis.

With that in mind, at the end of 2021, like it was fate itself, we started this project, prioritizing players and with the purpose of developing an original Miniature & Card Game, with its own unique lore and universe.

And when we say unique, we mean it. We are truly investing everything we’ve got in this, willing to take the next step to create something entirely new, like you’ve never seen before.

A real game-changer.

So far, we are very proud of what we’ve achieved, and we want to share with you, at first-hand, more details about this treasure we have built.

Now let’s talk about some pillars on which we’ve based our entire project.

Immersion

We believe an immersive fantasy world is powered by two essential parts: art and lore.

Art has always been one of our greatest strengths. Over the past years, our team of top-tier artists designed over 2,000 highly realistic miniatures that amazed our audience and became part of many RPG campaigns around the world.

Lore, on the other hand, was always present, but we’ve never dedicated enough time to make it high-quality global-level. For this project, we intend to change that.

To create a meaningful universe with rich mythology and history, we partnered up with one of the greatest fantasy writers of all time: Tracy Hickman.

He is the creator of Ravenloft and Dragonlance, as well as characters like Strahd, Lord Soth, and Raistlin Majere. And concerning our project, he has been working full-time with our team to make something truly next level!

Together, art and lore are being tied up to create a huge and astonishing world for you to adventure in.

Game Quality

Game quality is non-negotiable for us. That’s why, in late 2021, we hired our current Head of Gaming, Leo Cunha. He is an experienced Game Designer, fascinated by miniature games since his childhood, and the perfect addition to our project.

As you may have imagined so far, our game is a competitive skirmish Wargame, but we assure you it is not like anything that comes to your mind. It’s far from just a “skin” for another game, it’s something entirely new with another level of fun!

That is because we’ve decided to bring together two different game types: Wargames and CCGs (Collectible Card Games).

We began as an only-miniature company, and Wargames were the logical choice for us to explore further. We absolutely love how movement strategies can push your brain to the limit, and with our highly detailed minis, Wargames become even more immersive. But we were not willing to stop there.

That’s where CCGs entered. We also loved the surprises and excitement of CCGs, as well as deckbuilding and resource management mechanics. CCGs are mutable, unpredictable, and have occult and unknown variants, allowing you to take your opponent off guard or be surprised by them. This way you will never play the exact same match twice.

And so we thought, how can we build a miniature game, with the positioning and strategic movement from Wargames, but with the element of surprise and resource management of a card game?

The gold rush was on.

During the creation process, we elected some characteristics to guide our design choices. We wanted a replayable game, with low entry barriers, room to grow, and a game that favors strategy over luck.

As a result, after more than a year of hard work, many tests, and countless interactions, we came up with an easy-to-learn, hard-to-master original tabletop game. And we are definitely excited about it!

The launch date is closer every day, and we can already say that all playtests with community members had amazing feedback, scoring an average of 9.38, on a scale of 1 to 10.

Here’s some of what we’ve received:

“I love printing and painting fantasy miniatures. I own several hundred board games. I’ve played close to 300h of tabletop simulators. I grew up playing the first edition of Magic The Gathering. Lots of DnD etc. This game provided me with a little bit of a taste of all those things. It was a great balance of strategy, competitiveness, fantasy themes, and great artwork, similar to Magic the Gathering. I felt like the cards somewhat came to life by pairing a game with physical miniatures to a card with spells and abilities. It was a lot of fun to play. It offered a lot of replayability, collectibility, and strategy.”

Top-notch Product

Basically everything we do is thinking about you, the player. That’s why we made some decisions concerning the physical quality of our product.

Some companies are still resistant to 3D printed material, and that is far from what we do. With 3D printing, it is possible for artists to freely design high-quality and highly realistic miniatures, making sure the most original and creative models end up on your table.

That is why all models designed for Relics Untold will be available for you as STL files, to print at home or with 3D print-on-demand services for a great cost-benefit.

The cards, on the other hand, are being designed with outstanding illustrations, and they deserve to reach you with the same high quality as the miniatures will. This cannot be achieved by printing them at home, and therefore, we will produce them with the same companies that work with the best Trading and Collectible Card Games in the world.

This means you will be able to purchase a deck of cards with a true collectible quality to play Relics Untold, making the cards the element of authenticity for our game.

Community Events

We also believe we have the responsibility to promote a lot of community events. Our game has a strong social appeal, and we will encourage this scenario through organized plays and events with local game stores, as well as larger official tournaments, bringing together players from all over the world to compete for great prizes.

Tabletop games are social, after all, and a great way to find other players or people with the same interests. And that is basically why we do what we do.

In the 2023 edition of Gen Con, the largest and longest-running game convention in the U.S., Tracy Hickman will present for the first time some spoilers on the lore and mechanics of our game. Don’t forget to follow us on social media to stay tuned to what’s coming!

With all that said, we introduce you to Relics Untold, our Miniature & Card Game, to be released in 2024. We hope you love it as much as we do!

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